Directed by: Pierre-Alain Giraud

Playing with Fire

An Immersive Odyssey with Yuja Wang draws audiences into Yuja’s personal and artistic journey through a multisensory mixed reality concert, combining 360° video and spatial audio with a precise acoustic recreation of Yuja’s playing on a Steinway Spirio piano; her inner thoughts as running commentary; and dazzling animations, all experienced via a cutting-edge HTC VIVE Focus Vision headset.

  • Category

    Immersive exhibition , Mixed reality , VR

  • Tags

    ImmersiveArt, Music

  • Production Year

    2025

  • Available Format

    Installation (HTC VIVE Focus Vision)

  • Duration

    60 min

  • Language

    French, English, Mandarin

  • Space Require (M)

    Scalable

  • Experience Mode

    Multi-user

  • Supported User Mode

    Standing & Seated

  • Interactivity

    Interactive

  • Age

    12+

Story

Playing with Fire introduces audiences to an intimate virtual performance by Yuja Wang, inviting guests to witness the physical and mental act of performance through repertoire personally selected by Yuja, ranging from Bach and Chopin to Debussy, Prokofiev and Stravinsky. From this repertoire, writer and director Pierre-Alain Giraud has crafted a narrative and created transformative visual and musical worlds in collaboration with artist Gabríela Friðriksdóttir.
At the center of the space, both real and virtual, is a Steinway & Sons Spirio concert grand piano, which acts as the bridge between the concert hall and the artist’s inner visions. The Spirio system—an advanced self-playing technology that can precisely record and reproduce the keystrokes of live performances—recreates Yuja’s virtuosity on the physical instrument in real time, synchronised with the holographic fingers of her virtual self.

As a performer, I am constantly seeking new ways to connect emotionally and creatively with audiences through music. In this vein, I am immensely curious about the evolution and potential of technology: how it changes our daily lives, enables new forms of art, and can push the boundaries of how we experience music. I have found so much inspiration from joining forces previously with artists like the legendary David Hockney and now collaborating with the talented creatives and technologists behind this project. To be able to marry art and technology with this new immersive installation is really a dream come true. Yuja Wang

Seamlessly shifting between mixed reality and virtual reality depending on the participants’ positions and different phases of the experience, Playing with Fire offers viewers unprecedented closeness—both sensory and emotional—to the musical performance. Audience members can move freely throughout the space, observing Yuja’s gestures, concentration and the way music comes to life under her fingers. Throughout the gallery, Murano glass “light bulbs” designed by the acclaimed lighting designer Philippe Berthomé are both physically suspended and also recreated in the virtual experience. As participants move closer to the piano and to the bulbs, they enter an immersive audio zone where they can hear fragments of poetry connected with the repertoire. This experience creates the illusion of being inside Yuja’s mind, allowing a deep appreciation of her personal connection to the music and the intensity of musical interpretation.

The repertoire and accompanying visual landscape of Playing with Fire explore the many facets of fire as the spark of human imagination—from the divine, transcendent light of Bach to the primordial, revolutionary blaze of Stravinsky and Prokofiev, illuminated by the works of great poets and painters—showcasing the expression of creativity through art and the power of music to capture the essence of the human experience. The repertoire is carefully selected to take audiences through a journey of human creativity and expression, with each piece and landscape representing a pivotal moment in humanity’s artistic and emotional development.

This grand narrative is intertwined with the personal story of Yuja Wang. Through her musical choices, audiences discover her evolution as an artist and her intimate relationship with music. From childhood memories to her deep connection with composers like Chopin and Stravinsky, each piece becomes a window into Yuja’s world, and her path from a young pianist in China to a world-renowned virtuoso becomes a reflection of the universal quest for artistic excellence. By sharing her thoughts and emotions as she plays, Yuja invites audiences into her mind, allowing them to experience music not merely as passive listeners but as active participants in her creative process.

A Fragrant Odyssey

Perfume shares far more than vocabulary with music. Olfactory and musical composition, the memory of scents and sounds—they echo one another and intertwine.
Throughout my conversations with Yuja Wang, and later while immersing myself in her interpretations, I sought to capture the nuances of each of the eight musical chapters. Based on the fragrances she selected, I composed olfactory impressions that reflect the variations of her incandescent and virtuosic playing, while aligning with the different visual universes created by artist Gabríela Friðriksdóttir.

Thus, for Jeux d’eau, a succession of scents reveals warm and enveloping amber notes; for Bruyères, they become woody and vibrant; I imagined them radiant for The Firebird, and round and sensual for Clair de Lune.

Each fragrance was deconstructed to reveal its core, enhance its aura and facets, and ultimately orchestrate an eight-part olfactory score—one that can be experienced in harmony with the other senses, each awakened and stirred throughout this odyssey. Francis Kurkdjian

Behind the scene

Pierre-Alain Giraud

Pierre-Alain Giraud is a director working across immersive experiences, documentaries, short fiction films, and animation. A graduate of Arts et Métiers and the London Film School, he explores the connections between cinema, music, and immersive technologies.

He is the co-founder of Novaya, a company that develops new forms of storytelling in mixed reality along with the technical tools to support them. Together with Stéphane Foenkinos, he co-directed Noire (based on the work by Tania de Montaigne), which was showcased at the Centre Pompidou, selected for the Tribeca Festival, and awarded Best Immersive Experience at Cannes 2024.

In 2023, he directed the music video Victimhood with Björk and Gabríela Friðriksdóttir for the album Fossora, which became part of the Cornucopia 2 tour. He also directed two feature documentaries with Anne Brochet — Une Cabine à Soi and Rêve de mouette — both selected for the Angoulême Film Festival, and he collaborates with Arthur Nauzyciel and Valérie Mréjen in theater.

Credits

Performer

Yuja Wang

Writer, director & creative director

Pierre-Alain Giraud

Creative director & original artwork

Gabríela Friðriksdóttir

Art director

Arthur Maugendre

Sound designers

Nicolas Becker, Antoine Martin

Lead developer

Sylvain Hayot

Scenographer

Laurence Fontaine

Lighting designer

Philippe Berthomé

Olfactory elements

Francis Kurkdjian

A production of

Vive Arts, Atlas V

Supported by

Steinway & Sons

With the support of

CNC, Maison Francis Kurkdjian, Pictanovo, Philharmonie de Paris, RGB Space

In collaboration with production partner

Lightroom

The sad story of the little mouse who wanted to become somebody

Once upon a time, there was a little mouse who worked relentlessly to achieve a single goal: becoming somebody. Driven only by her ambition,…

  • Production Year

    2025

  • Available Format

    All headset + PC

  • Duration

    28 min

  • Language

    English, French, German

  • Space Required (M)

    2*2 (Stationary)

  • Experience Mode

    Single user

  • Supported User Mode

    Seated

  • Interactivity

    Non-Interactive

  • Age

    10+

  • Tags

    Animation, Christmas

View Project

Wallace & Gromit in The Grand Getaway

In The Grand Getaway, step into the shoes of Wallace, Gromit and their new contraption Auto-Caddy in a joyful narrative VR adventure that will…

  • Production Year

    2025

  • Available Format

    6Dof Quest

  • Duration

    120 min

  • Compatible devices

    Quest 2, 3S, 3, Pro

  • Space Require (M)

    2*2 (VR), 2*2.5(MR)

  • Experience Mode

    Single user

  • Supported User Mode

    Standing

  • Interactivity

    Interactive

  • Age

    +8

  • Tags

    Animation, Comedy

View Project

The Exploding Girl VR

For the past three months, Candice has been exploding every day, sometimes multiple times, with a record of seven. She’s now at 192 explosions.…

  • Production Year

    2025

  • Available Format

    Quest 3 + PC

  • Duration

    19 min

  • Language

    French (English Subtitle)

  • Space Require (M)

    2*2 (Stationary)

  • Experience Mode

    Single user

  • Supported User Mode

    Seated

  • Interactivity

    Non-Interactive

  • Age

    16+

  • Tags

    Anger, Animation, Drama

View Project

Playing with Fire

An Immersive Odyssey with Yuja Wang draws audiences into Yuja’s personal and artistic journey through a multisensory mixed reality concert, combining 360° video and…

  • Production Year

    2025

  • Available Format

    Installation (HTC VIVE Focus Vision)

  • Duration

    60 min

  • Language

    French, English, Mandarin

  • Space Require (M)

    Scalable

  • Experience Mode

    Multi-user

  • Supported User Mode

    Standing & Seated

  • Interactivity

    Interactive

  • Age

    12+

  • Tags

    ImmersiveArt, Music

View Project
VR

Mobile Suit Gundam: Silver Phantom

Universal Century 0096. Three years after the last conflict between Neo Zeon and the Earth Federation, an independent mercenary organization is hired by the…

  • Production Year

    2024

  • Available Format

    6DoF Standalone

  • Duration

    90 min

  • Compatible devices

    Quest 2, 3

  • Space Require (M)

    Stationary, 2*2

  • Experience Mode

    Single user

  • Supported User Mode

    Seated

  • Interactivity

    Interactive, Controllers

  • Age

    10+

  • Tags

    Anime, Gundam

View Project

Scan or Scam

Scan or Scam – Cashier Job Simulator is a virtual-reality retail simulator on Meta Quest where you step behind the checkout counter to scan…

  • Production Year

    2025

  • Available Format

    Meta Quest

  • Compatible devices

    Quest 2, 3, 3S

View Project

Jabu Jabu

Jabu Jabu: Merge game is a casual, colorful merge-style arcade experience on the Meta Horizon platform. In this cute sea-themed game, you launch adorable…

  • Production Year

    2025

  • Available Format

    Mobile

  • Compatible devices

    Mobile

  • Genre

    Merge Game

View Project

A Climbing Game

A Climbing Game is a virtual-reality climbing experience for Meta Quest headsets where the core objective is to scale a mountain as quickly and…

  • Production Year

    2025

  • Available Format

    Quest

  • Compatible devices

    Quest 2, 3, 3S

  • Tags

    Real stories

View Project